Re: Apocalypse Game

Chapter 102 Prisoner



Chapter 102 Prisoner

The name is Kenny Reese. Born and bred in the heart of Silicon Valley, I have the binary code of computers running in my veins. Programming was my childhood hobby, and as I grew, I carved a niche for myself in the gaming industry. The world of pixels and virtual reality became my sanctuary. While many find solace in books or music, for me, it’s always been the thrill of solving puzzles. Whether cracking the algorithms behind a challenging piece of code or maneuvering my way through the intricacies of an in-game challenge, there’s an unparalleled rush in finding solutions to the enigmatic.

Throughout the years, I’ve faced a myriad of challenges, both in the digital world and in the tangible one. Some were easy, some made me pull all-nighters, but none were as demanding and compelling as the Apocalypse game. So, when the doors to this game were finally flung open to the public, I was at the forefront, ready to embark on this adventure as its first player.

The moment I stepped into the game, I was transported to another dimension. The fidelity of the graphics, the uncanny resemblance to real-world physics, and the intricate details of the environment were nothing short of mind-blowing. Every blade of grass swayed with the breeze, every drop of rain felt cold on the skin, and every enemy seemed lifelike. The line between virtuality and reality blurred, and the rush of adrenaline was both terrifying and exhilarating.

Being a seasoned gamer, it didn’t take me long to analyze my surroundings, evaluate potential threats, and strategize the most efficient way to maximize my objectives. Relying heavily on my sharp wits and honed skills, I stumbled upon an item that was out of place. Examining it closely, I realized it was an entry point to a hidden quest, a coveted achievement most players wouldn’t even be aware of.

However, my excitement was short-lived. I soon uncovered a flaw in the game’s design. The system permitted experienced players, the so-called “veterans,” to rejoin the game.

How was it fair? A beginner, at level 5 like myself, was expected to compete against those who had reached zenith levels. The balance of power was skewed, making it a near-impossible feat for newcomers.

Recognizing the odds stacked against me, I realized that to have a fighting chance, I’d need an ally, a comrade-in-arms. That’s when I crossed paths with Alan. He had the demeanor of a seasoned soldier, exuding confidence and competence. But more importantly, there was an aura of trustworthiness about him.

Teaming up proved beneficial as, with his guidance, we not only tackled the challenges head-on but also reclaimed the hidden mission. The rewards were bountiful, showering me with XP and survival points, enabling me to bolster my in-game abilities.

Elated with our victory, I was eager to cement our partnership further. I tried my best to convince Alan of my worth as a team member. But to my bewilderment, he seemed more inclined to form an alliance with that renowned veteran gunner.

Doubt clouded my mind. Was teaming up a mistake? Would I fare better solo?

Torn between camaraderie and self-reliance, I took a deep breath, preparing myself for the next phase.

[Kenny Reese, Male, 22 years]

[Level 12: 9880/10000]

[HP: 180/180]

[Stamina: 100%]

[Strength: E]

[Agility: D-]

[Endurance: E]

[Perception: E]

[Intelligence: E+]

[Spirit: F-]

[Skill- Common]

[Small firearm (Expert)]

[Dagger Weapon (Expert)]

[Skill- Uncommon]

[Computing(Advance)]

[Entering Game, Round two…]

Having watched and studied the previous game rounds, I had started to decipher patterns and clues that hinted at the nature of subsequent challenges. My analysis, backed by countless hours of studying game patterns, indicated a 70% likelihood that the upcoming round would test players’ endurance through food deprivation. Not one to be caught off guard, I meticulously prepared, stuffing my bags with a variety of sustenance, from energy bars to canned foods.

As the game loaded, the ambient theme music set the tone for the round, and the distant drone of an airplane engine rumbled overhead. The setting seemed eerily reminiscent of a World War-era backdrop, giving me the intuitive nudge that remaining stationary could be perilous. Without hesitation, I bolted towards the nearest vehicle – a rusty sedan with worn-out tires. Throwing myself behind the wheel, I floored the accelerator, making my way towards the rendezvous point of the US army – a potential haven.

The safety zone was tantalizingly close, a mere 100 meters away. But, as with any game worth its salt, there’s never a smooth journey. Out of nowhere, headlights blinded me, followed by the screeching of tires and the deafening collision of metal against metal. My screen went black momentarily, only to reveal a new, grim setting – the cold, stark confines of a prison cell.

[You have been captured]

[Items bag used is restricted]

[Your movement is limited to the compound]

The weight of my predicament sunk in. On one hand, I should’ve been grateful. After all, I had strategized well, earmarking 2500 survival points to act as a buffer against fatality. But nothing could’ve prepared me for this confinement. The once grandeur-filled palatial prison now felt suffocating, its ornate walls closing in on me with each passing moment.

Ironically, amidst this bleak setting, there was one minor consolation. The in-game Nazis, true to their meticulous nature, ensured that we prisoners were given our daily ration – a piece of stale bread. Hardly a gourmet meal, and far from filling, but it was enough to keep the negative side effects to appear.

[Stale bread]

[Type: Foods] 𝓞𝒱𝑙xt.𝗇𝓔t

[Rarity: Common]

[Attributes: Recover 10 HP within 30 minutes]

[Effects: Prevent hunger]

[Able To Bring Outside The Game: Yes]

[Remarks: It taste horrible but it does the job]

As the in-game days merged into nights, my restlessness grew. I couldn’t, and wouldn’t, allow myself to be reduced to a passive player. Action was necessary, but impulsiveness could be fatal. Escape was the goal, yet how?

Glancing around, I noticed subtle, clandestine gestures among some of the 200 captives. Hushed whispers, coded sign language, and furtive glances gave away their intent. They were hatching an escape plan. Instead of impulsively joining them, I opted for a different approach. I would watch, wait, and learn from their endeavors – their successes and their inevitable mistakes. This observation would be my escape ticket.


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